So today we are going to be making and object follow the mouse cursor in unity.
Currently I am using Unity 2019.4.10, So this can be applicable for future versions and maybe some older ones too.
We shall start with the default Sample Scene
Lets start by creating a C# script and call it MouseCursorFollow.cs
so this is the default script you will get
You can remove both the comments.
Now we are going to declare all our variables.
Now reference the scene camera to the game object which has this script attached.
Next attach a RigidBody2D component to this game object and set the gravityScale to 0
Get the RigidBody2D component through the start function.
Now we will set our local mousePosition variable to the actual mousePosition
and convert it with Screen to World point function from our cam.
And we move our current position to the mousePosition with MovePosition from RigidBody2D.
So this is the final script.
Now go into the unity editor and hit play.
Everything should work as expected.